Damage in CS2: Advanced Guide
A few factors build up damage in CS2, such as the basic damage by a weapon, the body part you are shooting at, and the armor your opponent is wearing.
The outcome of game duels is decided by numbers and calculations. To win and remain alive in a round, you need to deal higher damage than the opponent’s health. The same goes for you, but you sure want to keep your Counter-Strike health after receiving damage from opponents.
We explain the CS2 damage calculation in this article. Check out basic damage for all weapons, discover the role of armor and distance, and take a look at hints on increasing your damage in the game.
How To See Damage in CS2
You may need to see the damage you deal in a specific match for two reasons.
- To call out to your teammates about the remaining health of your opponent—after they’ve killed you. It would be useful to have this option, but it’s absent in CS2.
- To see the final damage per round or match. The info is shown in the general stats: total damage by each player.
You and your teammates should analyze the post-match damage stats to try and improve your performance.
However, increasing damage for everyone may not be a clever idea. A team should function as an entity. For example, a player is an entry fragger, so they gather information. Their damage can be lower, but their role is still pivotal for team wins.
We talk more about roles and other basic aspects of the game in this CS2 guide for beginners.
Hitboxes and Damage Calculation
Each weapon in CS2 comes with a basic damage number. Depending on the body part you shoot at, the game increases or reduces the actual damage.
There are four hitboxes for character models in Counter-Strike.
- Head: 400% of basic damage
- Chest and arms: 100%
- Stomach and pelvis: 125%
- Legs: 75%
Headshot multiplayer increases damage substantially. Therefore, it is important to shoot at heads. Legs are the worst body part to shoot at.
Not only do you need to know how the damage is calculated, but you also should understand how the weapons really shoot in the game. Check out our guide on CS2 spray patterns to improve your accuracy.
Distance, Penetration, Fire Rate
On top of the basic damage and hitbox multipliers, CS2 has a few additional factors that affect the actual damage.
- The effect of shooting distance is reflected via the Range Modifier for each weapon. This number causes the damage dropoff for each 500 distance units the bullet travels in the virtual world.
The formula to calculate the actual damage is:
BaseDamage * (RangeModifier)^(Distance/500)
For example, the USP has 0.79 of Range Modifier. The bullet from this pistol deals 30 damage with silencer on 0 distance. The damage becomes around 2.66 at 250 units of distance:
30 * 0.79^(250/500) = around 26.66
The real-world distance in CS2 is 19 millimeters per 1 unit, so 250 units is 4.75 meters. The USP deals around 26.66 at this distance.
- Armor Penetration in CS2 is reflected in the percentage of damage a weapon deals to an armored opponent.
The M4A4 has 70% Armor Penetration. This means its basic damage 33 becomes 23.1.
- Penetration Power indicates the power of bullets to penetrate environmental objects, such as wood or bricks.
CS2 weapons have Penetration Power of 100% (most pistols, SMGs), 200% (assault rifles, Desert Eagle, etc), and 300% (sniper rifles). The bullets keep their damage better with higher Penetration Power.
In-game materials have damage loss values, around 0.5 for wood and 0.2 for bricks. The thickness of the material directly affects the damage loss, which makes the calculation quite complicated. The game does the math in the background, and for practical purposes, it is enough to understand the Penetration Power of CS2 weapons. Check more info about CS2 Weapon tier list.
- Fire Rate directly affects the total damage dealt in a shooting duel. With higher Fire Rate, you shoot more bullets and deal bigger damage.
The final damage is built by combining all these factors: hitbox (body part) multipliers, Range Modifier, Armor Penetration, Penetration Power, and Fire Rate.
Sure, you don’t need to do that in your head. Pay attention to the basic damage of CS2 weapons and other characteristics to get the general idea of their damage-related effectiveness in the game.
The Role of Armor in CS2
When you play Counter-Strike, you need to take care of your defense to decrease the damage dealt by your opponents. Armor is a crucial factor that can let you survive duels and win rounds.
You need to buy the Kevlar Vest and the helmet in Competitive and Premier Modes. You have armor by default in Casual matches.
Having armor is not only about the damage. This purchase is part of the CS2 economy. You need to know how to manage the available funds in each round, and having extra protection is generally a good investment.
Understanding Weapon Damage
It’s time to review all the basic damage numbers. In this section, you’ll find the stats of each CS2 weapon.
Pistols
This weapon type is used in opening rounds, and many players switch to pistols to accompany their sniper rifle shots. CS2 pistols can be helpful when you have no ammo left in your primary gun and have no time to reload.
| Weapon |
Damage | Armor penetration | Fire Rate (RPM) | Price |
|---|---|---|---|---|
| Desert Eagle | 53 | 93.20% | 266.67 | $700 |
| R8 Revolver | 86 | 93.20% | 120 | $600 |
| Dual Berettas | 38 | 57.50% | 500 | $300 |
| Five SeveN | 32 | 91.15% | 400 | $500 |
| Glock-18 | 30 | 47% | 400 | $200 |
| P2000 | 35 | 50.50% | 352.94 | $200 |
| USP-S | 35 | 50.50% | 352.94 | $200 |
| P250 | 38 | 64% | 400 | $300 |
| CZ75 Auto | 31 | 77.65% | 600 | $500 |
| Tec-9 | 33 | 90.60% | 500 | $500 |
Shotguns
Shotguns in Counter-Strike are a situational choice, as their damage drops significantly with distance. At close ranges, these guns are extremely deadly.
| Weapon |
Damage | Armor penetration | Fire Rate (RPM) | Price |
|---|---|---|---|---|
| MAG-7 | 30 | 75% | 70.59 | $1,300 |
| Nova | 26 | 50% | 68.18 | $1,050 |
| Sawed-Off | 32 | 75% | 70.59 | $1,100 |
| XM1014 | 20 | 80% | 171.43 | $2,000 |
SMGs
Sub-machine guns are effective in CS2 and cost less than assault rifles. Low investments and high kill bonuses make the SMG a good buy for anti-eco rounds.
| Weapon |
Damage | Armor penetration | Fire Rate (RPM) | Price |
|---|---|---|---|---|
| PP Bizon | 27 | 63% | 750 | $1,400 |
| MAC-10 | 29 | 57.50% | 800 | $1,050 |
| MP7 | 29 | 62.50% | 750 | $1,500 |
| MP5-SD | 27 | 62.50% | 750 | $1,500 |
| MP9 | 26 | 60% | 857.14 | $1,250 |
| P90 | 26 | 69% | 857.14 | $2,350 |
| UMP-45 | 35 | 65% | 666.67 | $1,200 |
Assault Rifles
It’s the most popular weapon type in Counter-Strike. Assault rifles are easy to use and come with high damage stats.
| Weapon |
Damage | Armor penetration | Fire Rate (RPM) | Price |
|---|---|---|---|---|
| AK-47 | 36 | 77.50% | 600 | $2,700 |
| AUG | 28 | 90% | 600 | $3,300 |
| FAMAS | 30 | 70% | 666.67 | $1,950 |
| Galil AR | 30 | 77.50% | 666.67 | $1,800 |
| M4A4 | 33 | 70% | 666.67 | $2,900 |
| M4A1-S | 38 | 70% | 600 | $2,900 |
| SG 553 | 30 | 100% | 545.45 | $3,000 |
Sniper Rifles
You need to be a skillful player to use sniper rifles effectively in CS2. The reward is extremely high damage.
| Weapon |
Damage | Armor penetration | Fire Rate (RPM) | Price |
|---|---|---|---|---|
| AWP | 115 | 97.50% | 41.24 | $4,750 |
| G3SG1 | 80 | 82.50% | 240 | $5,000 |
| SCAR-20 | 80 | 82.50% | 240 | $5,000 |
| SSG 08 | 88 | 85% | 48 | $1,700 |
Machine Guns
These heavy weapons have substantial downsides, and esports professionals never use them. Slow movement speed affects the general effectiveness in the game. Still, some players may take machine guns for casual fun in CS2.
| Weapon |
Damage | Armor penetration | Fire Rate (RPM) | Price |
|---|---|---|---|---|
| Negev | 35 | 71% | 800 | $1,700 |
| M249 | 32 | 80% | 750 | $5,200 |
How to Maximize Your CS2 Damage Output
As a game, Counter-Strike has layers of depth, and weapon damage is one of them. Some steps can increase it, but they should always come with synergy with everything else.
For example, you can buy the most damaging weapon, but you need to consider your actual role in the team and the current economic situation.
Also, these layers are interconnected. Say, when you know the CS2 maps better and share callouts with teammates, your damage outcome goes up automatically.
Here are some tips to increase CS2 damage.
- Headshots are the most effective, so go for them.
- Learn spray patterns to shoot accurately.
- Buy the most effective guns, but consider money and team roles.
- Be patient to find the best shooting positions and angles. This approach grants you bigger damage than just mindlessly running into opponents.
- Improve team communication. Play like a coordinated squad, not like a few random individuals.
- Add CS2 grenades to your active arsenal. HE can add extra damage, so you have health advantage in duels. Fire creates conditions for you to shoot blocked opponents—and sure, it can burn their health. Smoke blocks views, so you are not an easy target.
Summary
Each gun has its basic damage. This number is affected by the distance the bullet travels to the target, the armor on the opponent, and the environmental obstacles it penetrates on the way. The damage can get higher when shooting specific body parts: the head and stomach. The Fire Rate of CS2 weapons determines the damage dealt within a specific period, which also affects shooting outcomes.
To increase damage, you need to understand these basics and know the stat numbers for Counter-Strike weapons. Then, improve your general skills in the game and become a better player; the increased damage comes automatically with this progress.
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