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New 7.27 Patch in Dota 2

Valve has updated its leading title - Dota 2, which attracts hundreds of thousands of players every day. Developers have changed the camps of neutral creeps, upped experiences, and have both added new items and changed some of the older ones. But before you read our Dota 2 Patch Notes 7.27, 7.27b and 7.27c, why not find all the Dota 2 skins with the best prices on DMarket.

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Patch 7.27c Notes

BLOODSEEKER

  • Hero damage from blood rage has reduced from 2.4/2.6/2.8/3% to 2.2/2.4/2.6/2.8%; ability cost reduced from 25/30/35/40 to 25 mana.
  • Treatment for the ability to kill a crypt has been increased from 6/9/12/15% to 8/12/16/20%.
  • Damage to Blood Range has been changed from 125/175/225/275 to 120/180/240/300.
  • Level 15 talent changed from +225 to +15% vampirism;
  • Level 20 talent changed from +20% to +400 to health vampire.

BROODMOTHER

  • The magic resistance of Spiderite (small spiders) has been reduced from 40% to 25%;
  • Spiderite health increased from 100 to 120 units.
  • Level 10 Talent has been changed from +100 to +80 damage from Spawn Spiderlings to +80 damage from Spawn Spiderlings;
  • Level 20 talent has been changed from +25 to +18 to damage from Spiderlings.

CHAOS KNIGHT

  • The armor of the hero has been increased by 1.

CLINKZ

  • The damage to the Searing Arrows has been changed from 30/40/50/60 to 24/36/48/60.
  • The attack speed of the Strafe has been reduced from 110/140/170/200 to 90/120/150/180.
  • The health gain from the Death Pact has changed from 60/80/100% to 40/70/100%; ability damage increase changed from 6/10/14% to 4/9/14%.

RAZOR

  • Intelect growth increased from 1.8 to 2.2;
  • Dexterity gain increased from 2.3 to 2.6;
  • Base speed increased from 280 to 285.
  • Speed gain from the Storm Surge increased from 8/12/16/20% to 12/16/20/24%.

SPECTRE

  • The damage to the Desolate has been changed from 30/40/50/60 to 24/36/48/60.

UNDERLORD

  • The range of the Atrophy Aura has been reduced from 1,200 to 900.
  • The range of the Pit of Malice has been reduced from 750 to 675.
  • The range of the Firestorm has been reduced from 750 to 675.
  • Level 15 talent has been changed from +100 to +75 to AoE from Pit of Malice;
  • Level 25 talent has been changed from +20% to +15% Firestorm Structural Damage to +15% Firestorm Structural Damage.

Patch 7.27b Notes

General Changes

  • Abyssal Blade, Mjollnir, Silver Edge and Solar Crest can no longer be disassembled.

Items Changes

HAND OF MIDAS

  • The cost of the recipe has been reduced from 1850 to 1750.

MONKEY KING BAR

  • The cost of the recipe has been increased from 350 to 550.

VEIL OF DISCORD

  • The artifact effect applies to invulnerable units.

ORCHID MALEVOLENCE

  • Bonus attack speed reduced from 30 to 25.

ECHO SABRE

  • the artifact can be dismantled.

Heroes Changes

ABADDON

  • Basic health regeneration has increased from 0 to 0.5.
  • The application range of the Mist Coil has been increased from 500 to 575.
  • Level 20 Talent gives +80 to damage instead of +70;
  • Level 25 Talent allows the Mist Coil to be applied to all targets within a 375 radius instead of 340.

ALCHEMIST

  • Blast radius of the Unstable Concoction increased from 200 to 250.
  • Level 20 Talent gives +400 to Unstable Concoction damage instead of +350;
  • Level 25 Talent gives + 50 to regenerate with Chemical Rage instead of + 40.

ANCIENT APPARITION

  • The price of the Ice Vortex has been reduced from 40/60/80/100 to 40/55/70/85.
  • Level 10 Talent gives you +175 to attack range with Chilling Touch instead of +140.
  • Level 20 Talent gives +70 to Chilling Touch damage instead of +65.

ANTI-MAGE

  • The dexterity gain was reduced from 3 to 2.8.
  • Level 10 Talent gives +9 to strength instead of +10;
  • Level 25 Talent gives -50 seconds to recharge Mana Void instead of -45 seconds.

ARC WARDEN

  • Base armor increased by 1;
  • Dexterity increased from 15 + 2.4 to 16 + 2.5.
  • The duration of the Spark Wraith has been reduced from 50 to 45.
  • Level 10 Talent gives +350 to the Flux range instead of +6% to the recharge reduction;
  • Level 10 Talent gives +200 to health instead of +30 to attack speed;
  • Level 15 Talent gives +15% to recharge reduction instead of +325 to Flux range;
  • Level 15 Talent gives +50 to attack speed instead of +250 to health.

AXE

  • The killing threshold with the Culling Blade has been increased from 250/325/400 to 250/350/450.
  • Level 10 Talent gives +25 to attack speed instead of +8 to strength;
  • Level 15 Talent activates Counter Helix on each attack (previously +35 to attack speed);
  • Level 20 Talent gives +150 to the kill threshold with Culling Blade instead of activating Counter Helix with each attack.

BANE

  • The basic attributes have been reduced from 23 to 22.
  • The price of the Brain Sap increased from 90/115/140/165 to 110/130/150/170.
  • Level 15 Talent gives +9% to the damage from abilities instead of +7%;
  • Level 20 Talent gives +30 to movement speed instead of +40.

BATRIDER

  • Agility gain increased from 1.5 to 1.8.
  • Sticky Napalm’s deceleration has been reduced from 70% to 40/50/60/70%.
  • The range of application of the Flaming Lasso to an additional target (with Aghanim’s Scepter) has been increased from 450 to 550.
  • Level 15 Talent gives +5 to Sticky Napalm’s bonus damage instead of +2 seconds to Flamebreak’s burn duration;
  • Level 25 Talent gives -10 seconds to reload Flamebreak instead of -8 seconds.

BEASTMASTER

  • The cost of the Call of the Wild Boar has been increased from 50 to 60/65/70/75.
  • The cost of the Wild Axes has been reduced from 80/85/90/95 to 80.
  • Level 15 Talent gives +200 to Hawk overview instead of -14 seconds to reload Hawk;
  • Level 20 Talent gives +450 to health instead of +400;
  • Level 25 Talent gives +100 to Wild Axes damage instead of +80.

BLOODSEEKER

  • Intellect increased from 18 + 1.7 to 21 + 2.0.
  • Bloodrage increases attack speed by 50/80/110/140 and damage damage from abilities by 6/12/18/24%. Takes 2.4/2.6/2.8/3% of maximum health per second. You can use this ability on heroes and allies (they will get twice as much bonus attack speed). The duration is 8 seconds. Recharging is 14/12/10/8 seconds. The cost is 25/30/35/40. * Can’t kill the hero with bloodrage.
  • Bloodrage can be used on the move.
  • Thirst no longer gives extra attack speed;
  • Thirst makes up 6/9/12/15% of maximum health for killing creeps and 12/18/24/30% for killing heroes. Replaces half of these values if Bloodseeker is within 300 units of the dead creep or hero.
  • Level 10 Talent gives +6 to armor instead of +5;
  • Level 10 Talent gives +30 to attack speed from Bloodrage instead of +20 to attack speed;
  • Level 15 Talent gives +75 to Blood Rite damage instead of +60;

BOUNTY HUNTER

  • Basic mana regeneration increased from 0 to 0.5;
  • Damage spread reduced from 48-62 to 51-59.
  • Basic mana regeneration increased from 0 to 0.5;
  • Damage spread reduced from 48-62 to 51-59.
  • The cost of the Track has been reduced from 65 to 60.
  • Level 10 Talent has been changed from +20 damage to +40 damage from Jinada;
  • Level 10 Talent is enhanced from +15 to +20.

BREWMASTER

  • Thunder Clap slows down creeps just like heroes.
  • The cost of the Cinder Brew has been reduced from 80 to 50/60/70/80;
  • Damage from the Cinder Brew has been reduced from 100/160/220/280 to 75/150/225/300;
  • Cinder Brew swing animation has accelerated from 0.67 to 0.4 seconds.
  • Primal Split Earth travel speed increased from 325 to 330/350/370;
  • Damage of Primal Split Storm increased from 20/40/60 to 30/50/70;
  • Primal Split Storm mana stock increased from 500/750/750 to 900;
  • Primal Split Fire swing animation increased from 0.57 to 0.3 sec;
  • Level 10 Talent gives +175 to health instead of +150 to health;
  • Level 25 Talent gives +120% to critical damage from Drunken Brawler instead of +140%.

BROODMOTHER

  • Agility gain increased from 2.8 to 3.2.
  • Deceleration from Incapacitating Bite increased from 16/26/36/46% to 20/30/40/50%.
  • Spiderlings health increased from 280 to 320;
  • Magic resistance of Spiderlings reduced from 40% to 25%.

CENTAUR WARRUNNER

  • Retaliate no longer has an activated effect, which gave additional damage;
  • Retaliate returns damage of 20/25/30/35% of the hero’s strength;
  • Base damage to the Retaliate has been reduced from 16/36/56/76 to 15/30/45/60;
  • Retaliate deals half the damage to towers instead of full damage.
  • Double Edge recharging speed reduced from 5 to 4 seconds.
  • Hoof Stomp reload speed has been reduced from 22/19/16/13 to 15/14/13/12;
  • Damage to the Hoof Stomp increased from 80/110/140/170 to 100/150/200/250;
  • Hoof Stomp stun duration reduced from 2/2,25/2,5/2,75 to 1,7/2,0/2,3/2,6;
  • Hoof Stomp cost has reduced from 115/120/125/130 to 100/110/120/130.
  • Level 15 Talent changed from +25 to basic damage to +40 to damage;
  • Level 20 Talent gives +50 to the base damage from Retaliate instead of +70.

CHAOS KNIGHT

  • Chaos Strike can work with 30%.
  • Phantasm reload speed has been reduced from 125 to 75;
  • The number of the Phantasm illusions has reduced from 3 to 1/2/3;
  • Phantasm illusion damage increased from 40/70/100% to 100%;
  • Phantasm illusions no longer have additional 25% magic resistance;
  • Phantasm mana cost has reduced from 125/200/275 to 75/125/175.
  • Level 15 Talent gives 14% to the reduction of reload instead of 12%;
  • Level 25 Talent has been changed from +1.5 to the maximum Chaos Bolt duration to +1 sec. to the minimum/maximum Chaos Bolt duration;
  • Level 25 Talent has been changed from -1.5 sec. to Chaos Strike recharging speed to +10% of Chaos Strike chance.

CLINKZ

  • Intelect growth increased from 1.7 to 2.2;
  • Attack animation boosted from 0.7 to 0.4.
  • Damage to the Searing Arrows increased from 25/35/45/55 to 30/40/50/60;
  • Searing Arrows mana price increased from 9/10/11/12 to 12.
  • Strafe is a basic ability. Gives 110/140/170/200 attack speed and 100% chance of evasion against long-range opponents. Lasts 3/4/5/6 seconds. Reload speed is 34/30/26/22. Mana cost - 40/50/60/70.
  • Skeleton Walk gives you invisibility and increases your speed by 15/30/45/60%. Invisibility doesn’t drop when you use your skills. It lasts 25/30/35/40 seconds. Reload speed is 20/19/18/17 seconds.
  • The Burning Army is activated after purchasing Aghanim’s Scepter. Calls for five skeletons in a 1,300 line. Skeletons have 1,000 health, but they die in two strikes and deal 30% of Clinkz’s damage. Reload speed is 90, mana cost 150.
  • Death Pact is ultimate. Absorbs an enemy or allied creep, and gives a percentage of its HP as maximum health and damage. Gives 6/10/14% of the target’s current health stock as damage and 60/80/100% as health. Duration - 65. Reload speed - 80/70/60. Mana cost - 100. Radius of application - 900.
  • Level 10 Talent changed from +9 to +1.75 to mana regeneration;
  • Level 10 Talent gives an opportunity to call 1 Burning Army Skeleton when leaving Skeleton Walk instead of +7 to agility;
  • Level 15 Talent increases damage to Searing Arrows by +25 instead of +12;
  • Level 15 Talent has been changed from -30 seconds to Burning Army reload speed to -10 seconds to Skeleton Walk reload speed;
  • Level 20 Talent gives Death Pact a zero reload instead of the +325 health bonus from Death Pact;
  • Level 25 Talent gives +125 to the attack radius instead of +100;
  • Level 25 Talent gives +50/5% health/rone from Absorbed Crypt with Death Pact instead of +3 seconds to Skeleton Walk attack speed.

CLOCKWERK

  • Viewing time with the Rocket Flare reduced from 10 to 8 seconds;
  • Level 15 Talent has been changed from +12 to +1 hit to destroy Power Cogs.

CRYSTAL MAIDEN

  • Travel speed increased from 275 to 280;
  • Base intelligence increased by 2 (base damage remains unchanged).
  • The Freezing Field radius has reduced from 835 to 810;
  • The delay before applying the additional effect of Freezing Field with Aghanim’s Scepter reduced from 2 to 1.75 seconds.
  • Level 15 Talent gives -3 seconds by the time Crystal Nova recharges instead of -2 seconds;
  • Level 15 Talent gives +6% to Magic Resistance Aura instead of +8%.

DARK SEER

  • Agility increased from 12 to 18;
  • Base armor reduced by 1.
  • Vacuum cost has reduced from 100/130/160/190 to 60/90/120/150 manat;
  • Vacuum damage increased from 50/100/150/200 to 100/150/200/250;
  • Vacuum recharging values clarified: 60/50/40/30 → 60.0/50.0/40.0/30.0.
  • The deceleration time from the Wall of Replica has increased from 0.75 to 1 second.
  • Level 10 Talent has been changed from +10% to +75 to Ion Shell radius;
  • Level 15 Talent gives +400 to the maximum health from Ion Shell (does not restore health) instead of +100 to the damage radius from Ion Shell;
  • Level 15 Talent has been changed from +10 to +25% to Wall of Replica damage.

DARK WILLOW

  • The radius of the Cursed Crown has increased from 325 to 360.
  • The return speed of the Firefly after using the Terrorize has been increased from 500 to 600.
  • Level 10 Talent has changed from +10 to +0.4 to Cursed Crown stun duration;
  • Level 15 Talent has changed from +30 to movement speed to -2 seconds to Shadow Realm reload.

DAZZLE

  • Level 10 Talent gives +1.75 mana regeneration instead of +1.5;
  • Level 15 Talent gives +30 to Shadow Wave treatment/rone instead of +24;
  • Level 25 Talent gives +0.5 to Bad Juju armour reduction instead of +0.4.

DEATH PROPHET

  • The delay before using the Crypt Swarm has been reduced from 0.4 to 0.2.
  • Level 20 Talent gives -3 seconds of Crypt Swarm recharging instead of -2.5 seconds..;
  • Level 25 Talent gives +8 perfume from Exorcism instead of +6.

DISRUPTOR

  • The radius of the Kinetic Field has increased from 340 to 350.
  • A bug has been fixed where Dota 2 didn’t take into account that heroes who returned with Glimpse must return to base when they die.
  • Level 10 Talent changed from +20% magic resistance to -2 sec. reload Kinetic Field;
  • Level 15 Talent changed from -3 seconds to +1.5 seconds of Kinetic Field reload duration Static Storm.

DOOM

  • Base armor increased by 1;
  • Attack radius increased from 175 to 200.
  • The amount of gold from the Devour has been increased from 20/80/140/200 to 50/100/150/200;
  • Regeneration from the Devour has been reduced from 3/7/11/15 to 2/6/10/14.
  • The duration of Scorched Earth animation has been reduced from 1.27 to 0.83.
  • Level 10 Talent gives +2 sec Doom duration instead of +16 to Scorched Earth damage;
  • Level 15 Talent gives +30 to the damage from Scorched Earth instead of +3 seconds of Doom duration.

DROW RANGER

  • Base damage spread reduced from 49-60 to 51-58;
  • Travel speed increased from 285 to 290;
  • Base armor increased by 1.
  • Level 10 Talent gives +50% blindness from Gust instead of +40%;
  • Level 15 Talent gives -6 sec. of Multishot reload instead of +20 to movement speed.

EARTH SPIRIT

  • Base force increased from 21 to 22.
  • Rolling Boulder collision radius with enemies increased from 150 to 160.
  • Damage from Magnetize has been changed from 50/75/100 to 40/80/120.
  • Earth Spirit can apply Enchant Remnant to himself (in this form the hero can also use Boulder Smash).

EARTHSHAKER

  • The Fissure action time has been reduced from 8 to 6.5/7/7.5/8 seconds.
  • The swing animation with the Enchant Totem has been accelerated from 0.57 to 0.38.
  • Level 10 Talent gives +20 to base damage instead of +25 to base damage.

ELDER TITAN

  • Base force increased by 2;
  • Fixed bug where full Echo Stomp animation was played even if the ability was cancelled in time.
  • Astral Spirit speed increased from 800 to 900 when you return to the hero;
  • Astral Spirit no longer refreshes the current buff when called up and a new spirit returns.
  • Level 10 Talent gives +20 to attack speed instead of +8 to strength;
  • Level 20 Talent gives +100% damage in the attack area instead of +55 attack speed.

EMBER SPIRIT

  • Damage per second from the Flame Guard has been reduced from 30/40/50/60 to 25/35/45/55.

ENCHANTRESS

  • Intelect growth increased from 3.6 to 3.8;
  • Hero rotation speed increased from 0.5 to 0.6;
  • Aghanim’s Scepter also increases attack range by 150.
  • Nature’s Attendants recover every 0.5 seconds instead of 1 second.
  • Level 10 Talent gives +20 to movement speed instead of +15.

ENIGMA

  • Damage from Malefice modified from 30/55/80/105 to 40/60/80/100.
  • Level 10 Talent gives +4 seconds to the duration of the Midnight Pulse instead of +12% to magic resistance;
  • Level 10 Talent gives +135 to Eidolon health instead of +150 to Eidolon attack range;
  • Level 15 Talent gives +0.35 seconds to the stun duration from Malefice instead of +0.25 seconds;
  • Level 25 Talent gives +5 to the number of Eidolons called with Demonic Conversion instead of +6.

FACELESS VOID

  • The radius of the Time Walk effect application area with Aghanim’s Scepter has been increased from 250 to 350.
  • Level 15 Talent gives +275 to the Time Walk range instead of -1.2 seconds to recharge;
  • Level 20 Talent gives -1.75 seconds to the Time Walk reload instead of +350 to the Time Walk range.

GRIMSTROKE

  • The range of attack increased from 550 to 575.
  • Level 10 Talent gives +100 to range instead of +20 to travel speed;
  • Level 15 Talent gives +20% of Ink Swell movement speed instead of +150 to the range of application;
  • Level 20 Talent gives +800 to the Stroke of Fate range instead of +650.

GYROCOPTER

  • Basic intelligence increased from 19 to 21.
  • The prelaunch delay has been reduced from 3 to 2.5 seconds.
  • The recharge has been reduced from 20 to 18.
  • Level 10 Talent gives +16 damage instead of +12;
  • Level 10 Talent gives +200 health instead of +175;
  • Level 20 Talent gives +16 damage from Rocket Barrage instead of +12.

HUSKAR

  • Dexterity increase increased from 1.4 to 1.8;
  • Base damage increased by 2.
  • The maximum repulsion distance has been reduced from 550 to 400.
  • Life break doesn’t hurt Roshan anymore.
  • Level 25 Talent gives +175 attack range instead of +150.

INVOKER

  • Base damage increased by 2.
  • Forge Spirit’s basic attack animation has accelerated from 1.5 to 1.35;
  • Forge Spirit’s Melting Strike ability no longer requires mana.
  • Invoke no longer triggers effects like Magic Stick stacks;
  • Level 10 Talent gives +30% damage from Chaos Meteor instead of +50 damage from Chaos Meteor.

IO

  • Base travel speed increased from 280 to 320.

JAKIRO

  • The cost of Dual Breath has been increased from 135/140/155/170 to 140/150/160/170.
  • The cost of Ice Path has been increased from 90 to 100.
  • Level 10 Talent gives +325 to attack range instead of +275;
  • Level 15 Talent gives -1 second to Ice Path reload instead of +275 to health.

JUGGERNAUT

  • Omnislash gives +40 to attack speed;
  • Omnislash attack speed multiplier has been reduced from 1.7 to 1.6. Talents:
  • Level 15 Talent gives +100 to movement speed when using Blade Fury instead of +80;
  • Level 20 Talent gives +140 damage per second from Blade Fury instead of +100.

KEEPER OF THE LIGHT

  • Preparation time of Illuminate Channel has been reduced from 2/3/4/5 to 2/2.7/3.4/4.1 (total damage from a spell has not changed).
  • Will-O-Wisp’s flicker no longer cancels the player’s team between application of the effect and does not forbid placing new teams in line.
  • Level 20 Talent gives -4 seconds to recharge Chakra Magic instead of +250 to replenish mana from Chakra Magic.

KUNKKA

  • Level 25 Talent gives +110% of the Oblast damage from Tidebringer instead of +85%.

LEGION COMMANDER

  • Base force reduced by 1.
  • Bonus damage from Duel has been increased from 10/18/26 to 10/20/30.
  • Level 15 Talent reduces Overwhelming Odds reload by 6 seconds instead of 4 seconds;
  • Level 25 Talent increases the Attack radius from 275 to +400;
  • Level 25 Talent gives +30 damage for winning a duel instead of +32.

LESHRAC

  • Base damage increased by 3;
  • Attack radius reduced from 600 to 575;
  • Force increased from 2.3 to 2.5.
  • With Aghanim’s Scepter, Pulse Nova’s ability strikes a random unit with Lightning Storm at 1.5-second intervals instead of 1.75 seconds.
  • Level 10 Talent gives +40 to the Split Earth radius instead of +200 mana;
  • Level 25 Talent gives +1 second to slow down from Lightning Storm instead of +350 health;
  • Level 25 Talent gives +175 to Lightning Storm damage instead of +2.5 seconds to slow down from Lightning Storm.

LICH

  • Level 10 Talent gives +60 to AoE from Frost Nova instead of +15 to travel speed;
  • Level 10 Talent gives +100 to caste radius instead of +150 to health;
  • Level 20 Talent gives +100 to Chain Frost instead of +150 to the caste radius;
  • Level 20 Talent gives +4 seconds to Frost Shield instead of +2.5 seconds.

LIFESTEALER

  • Minimal base damage increased from 42 to 46.
  • Level 10 Talent gives +30 to attack speed instead of +25;
  • Level 10 Talent increases health by 200 instead of 150;
  • Level 20 Talent gives -4 seconds to reload Open Wounds instead of +40% to steal life from Open Wounds.

LINA

  • Laguna Blade damage has been increased from 450/650/850 to 500/700/900.
  • Animation of Dragon Slave application has accelerated from 0.53 to 0.38.
  • Level 20 Talent gives 30/1.5% of the Fiery Soul glass instead of 24/1.5%.

LION

  • Base attack speed increased from 100 to 115;
  • Base armor increased by 1.
  • Level 10 Talent gives +15% deceleration from Mana Drain instead of +75 to the caste radius;
  • Level 15 Talent gives +150 to caste radius instead of +15% to Mana Drain deceleration;
  • Level 15 Talent gives -2 seconds to reload the Earth Spike instead of +150 damage from the Finger of Death;
  • Level 20 Talent gives +20 damage from the Finger of Death for each kill instead of +400 health.

LONE DRUID

  • The force increase has been reduced from 2.7 to 2.5.
  • Savage Roar no longer reapplies Lone Druid or Spirit Bear if one of them failed to apply the ability immediately.
  • With each level of Summon Spirit Bear, the called Spirit Bear gets a bonus to base damage instead of additional damage;
  • Lone Druid takes 20% of maximum health damage after Spirit Bear’s death instead of 10%;
  • The duration of the Entangling Claws effect in Spirit Bear is the same for both heroes and creeps.
  • Bonus armor of True Form reduced from 10/15/20 to 8/10/12.
  • Level 25 Talent gives -0.1 to delay before a Spirit Bear attack instead of -0.15.

LUNA

  • Base damage increased by 3.
  • Bonus damage from Lunar Blessing has been recalculated from 15/20/25/30% to 10/18/26/34%;
  • Lunar Blessing no longer increases armor.
  • The number of Moon Glaives rebounds has been increased from 1/2/3/6 to 3/4/5/6;
  • Damage reduction from Moon Glaives rebounds has been changed from 35% to 52/46/40/34%.

MAGNUS

  • Damage from Empower has been changed from 10/15/20/25% to 11/18/25/32%.
  • The deceleration force from Shockwave has been increased from 60% to 75%.
  • Skewer recharging time has been reduced from 26/24/22/20 to 22/20/18/16;
  • Skewer radius has increased from 135 to 145.
  • Level 10 Talent gives +20 to damage instead of +15 to attack speed;
  • Level 15 Talent gives +140 to Shockwave damage instead of +100.

MARS

  • Basic intelligence has increased from 17 to 20.
  • The formation speed of Arena of Blood has been increased from 0.6 to 0.3 sec.
  • Level 10 Talent gives -3 seconds to recharge Spear instead of -2 seconds.

MEDUSA

  • Base force has increased from 15 to 17;
  • Basic intelligence has increased from 19 to 23.
  • The Split Shot damage reduction applies to the main attack as well;
  • Split Shot is a switchable ability;
  • The number of additional Split Shot arrows has increased from 3 to 4;
  • Bonus radius of additional Split Shot arrows has increased from 100 to 150;
  • Split Shot damage has increased from 30/45/60/75% to 50/60/70/80%.
  • Delay before using Mystic Snake has been reduced from 0.4 to 0.2;
  • Recharging time of Mystic Snake has decreased from 11 to 10.

MIRANA

  • The bonus to travel speed from Moonlight Shadow has been reduced from 15% to 9/12/15%.
  • Sacred Arrow recharging time has increased from 18/17/16/15 to 19/18/17/16.
  • Leamp’s jump distance has increased from 550 to 575.
  • Level 15 Talent has been improved from +65 attack speed from Leap to +75.

MONKEY KING

  • Base armor has increased by 3.
  • Damage from Jingu Mastery has reduced from 60/90/120/150 to 40/70/100/130;
  • The duration of the Jingu Mastery “clogged” impact counter has been changed from 10 to 7/8/9/10.
  • The interval between Wukong’s Command attacks has been reduced from 1.2 to 1.1.
  • Level 10 Talent gives +20 to attack speed instead of +15;
  • Level 10 Talent gives +400 to Tree Dance’s range instead of +325;
  • Level 15 Talent gives +100 to Jingu Mastery damage instead of +80.

NAGA SIREN

  • Movement speed increased from 320 to 330.
  • The application speed of the ability has been increased from 0.6 to 0.5. naga_siren_song_of_the_siren_md.png SONG OF THE SIREN Aghanim’s Scepter further reduces recharging time of Song of The Siren by 20 seconds.

NATURE’S PROPHET

  • Base armor reduced by 2.
  • The award for Nature’s Call has been reduced from 16 gold and 20 experience to 8 gold and 12 experience.
  • Level 10 Talent gives +20 to damage instead of +25;
  • Level 10 Talent gives +25 to Wrath of Nature’s base damage instead of +15;
  • Level 15 Talent gives +25 to attack speed instead of +8 to armour;
  • Level 20 Talent gives +8 to armour instead of +30 to attack speed.

NECROPHOS

  • Level 25 Talent gives -2.5 seconds to recharge Death Pulse instead of -2 seconds.

NIGHT STALKER

  • Level 10 Talent gives +45 to Void damage instead of +150 to mana reserve;
  • Level 10 Talent gives +7% movement speed from Hunter in the Night instead of +150k reserve.

NYX ASSASSIN

  • Damage from Impale has been increased from 80/140/200/260 to 100/160/220/280.
  • Level 10 Talent gives +8% damage to abilities (previously +6%).

OGRE MAGI

  • The dexterity gain reduced from 1.9 to 1.5.
  • The cost of Unrefined Fireblast has been reduced from 60% of the current mana to 45%.

OMNIKNIGHT

  • Base travel speed increased from 300 to 305.
  • The application range of the ability has been increased from 400 to 550.
  • Degen Aura no longer reduces the attack speed;
  • The range of Degen Aura has been increased from 300 to 375.
  • Level 20 Talent gives -15% of the effect of Degen Aura instead of -10%;
  • Level 20 Talent gives -3 seconds to reload Heavenly Grace instead of +3 to mana recovery per second;
  • Level 25 Talent gives -60 seconds to recharge the Guardian Angel instead of -6.5 seconds to recharge Heavenly Grace.

ORACLE

  • The application speed of the ability has been increased from 0.3 to 0.15.
  • Level 15 Talent gives -1 second to recharge Purifying Flames instead of -0.8 seconds.
  • Level 25 Talent gives -1.5 seconds to fully charging Fortune’s End instead of -4 seconds to recharging Fate’s Edict.

OUTWORLD DEVOURER

  • Deceleration time from ability has increased from 1.75 to 2 seconds..;
  • The duration of the ability has increased from 6 sec. to 8 sec.
  • The cost of using an Arcane Orb has been reduced from 110/140/170/200 to 80/120/160/200. ASTRAL IMPRISONMENT
  • When using the Astral Imprisonment, an indicator is displayed showing the area of damage;
  • Range of application of the Astral Imprisonment has been increased from 225/300/375/450 to 300/350/400/450.
  • Level 25 Talent gives +20% of vampire ability instead of +12%.

PHANTOM ASSASSIN

  • Base damage has increased by 3.
  • Aghanim’s Scepter’s ability recharging time under the effect has been reduced from 12 to 10 seconds.
  • Level 10 Talent gives -1 second to reload Stifling Dagger instead of +12 to damage;
  • Level 15 Talent gives +350 to Phantom Strike range instead of +25% to chopping damage;
  • Level 20 Talent gives +35% to Blur evasion instead of +30%.

PHANTOM LANCER

  • The range of damage from a base attack has been reduced from 48-70 to 52-66 (average damage remains the same).
  • Damage to the Spirit Lance increased from 100/150/200/250 to 100/160/220/280.
  • Level 15 Talent gives -1 second to reload Spirit Lance instead of +100 damage from Spirit Lance;
  • Level 20 Talent gives +4% damage from Juxtapose illusions instead of +5 to the maximum amount of illusions.

PHOENIX

  • The cost of Fire Spirit has been increased from 80/90/100/110 to 120.
  • The number of strokes required to destroy Supernova has been changed from 5/8/11 to 6/8/10.
  • Level 10 Talent gives +18% to the deceleration from Icarus Dive (it was +14%);
  • Level 15 Talent gives +500 to health instead of +400.

PUCK

  • The interval between attacks when using Dream Coil with Level 25 Talent has reduced from 0.85 to 0.75 seconds..;
  • Level 25 Talent gives +300 to the range of Waning Rift instead of +350.

PUDGE

  • Basic health recovery has increased from 1 to 2;
  • Strength gain reduced from 4 to 3.2.
  • Meathook recharging time has been reduced from 27/22/17/12 to 21/18/15/12.
  • The deceleration from Rot has been increased from 11/18/24/32% to 14/20/26/32%.
  • The force increase from Flesh Heap has increased from 1/1.5/2/2.5 to 1.5/2/2.5/3.
  • Level 10 Talent gives +30 to Rot damage instead of +28.

QUEEN OF PAIN

  • The force increase has been reduced from 2.3 to 2.2.
  • Shadow Strike cost increased from 110 to 110/120/130/140;
  • Shadow Strike starting damage has reduced from 50/75/100/125 to 30/60/90/120.
  • The cost of Sonic Wave increased from 250/360/500 to 250/400/550.

RAZOR

  • Force increased from 2.6 to 2.8;
  • Dexterity gain increased from 2.1 to 2.3.
  • Plasma Field recharging time has been reduced from 14 to 13/12/11/10.
  • Static Link no longer denies the hero the ability to attack and also does not deal damage to the target. Instead, when activated, the ability allows Razor to launch attacks on the move (like the Windranger’s ULT). When Static Link is activated, the hero will start attacking the target of the ability, but you can change the target to attack at any time.
  • Storm Surge no longer increases the movement speed of allied characters in the action area by 2/4/6/8%;
  • The bonus to the movement speed of the Razor itself by Storm Surge has been increased from 6/10/14/18% to 8/12/16/20%.
  • Eye of the Storm no longer gives passive bonuses;
  • Damage from each lightning strike from the Eye of the Storm has increased from 40/55/70 to 60/75/90.
  • Level 25 Talent gives +1 to the number of targets attacked with Eye of the Storm instead of +180 to the passive damage from Eye of the Storm.

RUBICK

  • Base attack speed increased from 100 to 110;
  • Base damage range reduced from 47-57 to 49-55.
  • Fade Bolt reduces creep and hero damage by 10/18/26/34% of their baseline damage;
  • Damage from Fade Bolt has been increased from 80/160/240/320 to 100/175/250/325;
  • Fade Bolt has been reduced from 135/140/145/150 to 120/130/140/150.
  • Level 10 Talent gives +50 to basic (“white”) damage (was +50 to green);
  • Level 15 Talent gives Rubick the ability to steal damage from heroes using Fade Bolt (previously it was -80 to the damage of heroes using Fade Bolt).

SAND KING

  • The Caustic Finale has been changed. The attack slows the opponent’s movement speed by 10/15/20/25% for 5 seconds. If the target dies during this debuff, a 500 radius explosion occurs at this location. It deals 70/90/110/130 damage + 10/14/18/22% of the target’s maximum health.
  • Level 10 Talent deals +20 damage from each wave of the Epicenter;
  • Level 15 Talent gives +8% to the damage from Caustic Finale;
  • Level 20 Talent gives -2 seconds to Burrowstrike reload instead of +8% to Armour;
  • Level 20 Talent gives +20 to health recovery instead of +25 to Epicenter damage;
  • Level 25 Talent gives +4 waves of Epicenter instead of +40 to restore health.

SHADOW DEMON

  • Level 10 Talent gives +15 to intelligence instead of +12.

SHADOW FIEND

  • Base damage increased by 4.
  • The maximum number of showers has been reduced from 12/20/28/36 to 11/14/17/20 (with Aghanim’s Scepter - 25);
  • Damage per shower increased from 2 to 1/2/3/4;
  • Killing heroes no longer gives you extra souls.
  • Ultimate releases a wave for every soul (previously - for every two).
  • Level 20 Talent gives +3 to the damage for each soul instead of +2.

SHADOW SHAMAN

  • Base intelligence increased from 19 to 25 (base damage has not changed).
  • The reward for destroying each ward is 28-36 gold instead of 26-38 gold.
  • Level 10 Talent gives +140 to the maximum damage from Shackles (was +100);
  • Level 15 Talent gives -4.5 seconds to reload Hex (it was -4 seconds);
  • Level 25 Talent gives +340 to the maximum damage from the Ether Shock (was +320).

SILENCER*

  • Damage from Arcane Curse has been increased from 16/24/32/40 to 16/26/36/46.
  • Global Silence recharging time has been reduced from 130 to 130/115/100.
  • Level 15 Talent gives you +30 to Arcane Curse damage instead of +20;
  • Level 20 Talent gives +20% Deceleration from Arcane Curse instead of +15%;
  • Level 25 Talent gives +30% to Decrease Items and Abilities instead of +1.5 seconds to Global Silence effect duration.

SKYWRATH MAGE

  • Level 15 Talent gives -8 seconds to recharge Ancient Seal instead of -7 seconds.

SLARDAR

  • Reservation reduction from Corrosive Haze has increased from 8/13/18 to 10/15/20.
  • Level 20 Talent gives -4 to the Corrosive Have armour reduction instead of +800 to range;
  • Level 25 Talent gives -4 seconds by the time the Slithereen Crush recharges instead of -3.5 seconds.

SLARK

  • Base attack speed decreased from 120 to 115.

SNAPFIRE

  • Scatterblast slows down the attack speed of the target by 100.
  • Lil’ Shredder no longer reduces the opponent’s attack speed;
  • Lil’ Shredder reduces the opponent’s armor by 1 for each hit. The effect lasts 4 seconds;
  • Lil’ Shredder’s damage has reduced from 35/50/65/80 to 20/40/60/80.
  • Level 15 Talent gives +60 to Scatterblast damage instead of +48;
  • Level 25 Talent gives 3x multi shots for Lil’ Shredder’s ability instead of 2.5 seconds of Scatterblast’s powerlessness.

SNIPER

  • Damage from Shrapnel has been reduced from 20/40/60/80 to 20/35/50/65.
  • Stun duration from Assassinate with Aghanim’s Scepter has been reduced from 1.5 sec. to 1/1.25/1.5.

SPECTRE

  • Basic health recovery has been reduced from 2.5 to 1.5.
  • Shadow Step can be applied to magic immune targets.
  • Haunt’s illusions no longer have a fixed speed of 400;
  • Haunt’s illusions no longer have a delay of one second before activation.
  • Damage from Desolate increased from 20/30/40/50 to 30/40/50/60;
  • The radius in which the target must have no allies to trigger Desolate has been reduced from 500 to 425;
  • Desolate no longer reduces the target’s range of vision.

SPIRIT BREAKER

  • The application speed of Charge of Darkness has been reduced from 0.47 to 0.3.
  • Level 15 Talent gives +40 to damage instead of +30.

STORM SPIRIT

  • Agility gain increased from 1.5 to 1.7.
  • The cost of using Ball Lighting for every 100 units passed was reduced from 12 + 0.7% to 10 + 0.65%.

SVEN

  • Base speed has increased from 315 to 325;
  • Stormhammer with the appropriate talent can be used on heroes lifted into the air using Eul’s Scepter of Divinity or Brewmaster’s Storm ability to bring them back to earth.
  • Warcry no longer gives 12/16/20/24 additional damage;
  • Warcry gives Sven allies a speed bonus;
  • Warcry’s travel speed bonus has been reduced from 10/14/18/22 to 8/12/16/20;
  • Warcry’s bonus has been reduced from 60 to 30/40/50/60.
  • The range of Great Cleave effect ihas increased from 650 to 700.
  • God’s Strength no longer gives an extra 10/20/30 to strength;
  • Bonus damage from God’s Strength has been increased from 80/120/160% to 110/160/210%;
  • God’s Strength has been increased from 25 to 40 seconds.
  • Level 25 Talent gives +50% to God’s Strength damage instead of +32 to God’s Strength.

TEMPLAR ASSASSIN

  • The reservation reduction from Meld has been changed from 2/4/6/8 to 5/6/7/8;
  • Meld recharging time increased from 6 to 12/10/8/6.
  • Level 25 Talent gives +6 to Refraction instead of +4.

TERRORBLADE

  • The Metamorphosis effect no longer reduces the movement speed of the hero.
  • Level 10 Talent gives +15 to movement speed instead of +20.

TIDEHUNTER

  • Base force increased by 2.
  • Kraken Shell blocks 14/26/38/50 damage instead of 12/24/36/48.
  • Level 20 Talent gives +30 to Kraken Shell’s blocking damage instead of +24.

TIMBERSAW

  • Base force has increased by 1;
  • Basic mana regeneration has increased from 0.25 to 0.5.
  • Level 10 Talent gives +1.75 to mana regeneration instead of +2;
  • Level 15 Talent gives +8 to the maximum number of Reactive Armor stacks instead of +6.

TINY

  • Basic health regeneration has increased from 0 to 1.
  • The throw time from Toss has been increased from 1.3 to 1.4 seconds.
  • The Avalanche stones no longer require a fixed 0.5 second to reach the point of application of the ability. They are considered a projectile with a travel speed of 1,200.
  • The Tree Grab no longer reduces Tiny’s movement speed by 30;
  • The Tree Grab gives a fixed number of hits - five;
  • Additional unit damage from the Tree Grab is 25% instead of 10/20/30/40%;
  • Damage to buildings from the Tree Grab has been increased from 20/50/80/110% to 90/120/150/180%;
  • Damage from Tree Grab on non-essential targets increased from 30/40/50/60% to 40/60/80/100%.
  • Bonus damage from Grow has been changed from 30/45/60 to 25/50/75.
  • Level 15 Talent gives +3 to the maximum number of hits from the Tree Grab instead of +325 to the health margin;
  • Level 20 Talent gives +18 to strength instead of +16.

TREANT PROTECTOR

  • Leech Seed is being used again on enemies. Deals 16/32/48/64 damage per ripple and restores allied units within a 650 radius to the same extent. It works for five seconds, and the ripples occur every second. Slows the enemy by 8/14/20/26%. Recharging time is 18/16/14/12 seconds. Costs 110/120/130/140. The range of applications - 400.
  • Eyes in the Forest has three charges, each recovering 40 seconds.

TROLL WARLORD

  • Level 15 Talent gives +5 to the attack speed from Fervor instead of +3 to the maximum number of Fervor stacks;
  • Level 15 Talent gives +90 to Whirling Axes damage instead of +70.

TUSK

  • Base armor increased by 1.
  • The damage from Snowball has been increased from 20/30/40/50 to 20/40/60/80 for each additional unit.
  • Level 25 Talent gives -8 seconds to reload Snowball instead of -6 seconds.

UNDERLORD

  • The range of attack has been increased from 150 to 175.
  • Atrophy Aura no longer gives a permanent bonus to damage;
  • Atrophy Aura’s damage bonus for the death of each cry has been increased from 5 to 4/5/6/7;
  • Atrophy Aura’s bonus damage effect is 30/45/60/75 seconds instead of 30/40/50/60 seconds.
  • Firestorm application speed has increased from 0.6 to 0.5;
  • Firestorm range has increased from 400 to 400/430/460/490;
  • Firestorm’s debuff no longer ignores ancient creeps (still ignores Roshan).
  • Pit of Malice recharging time has been reduced from 22/20/18/16 to 18/17/16/15.
  • Level 10 Talent gives +5 to armor instead of +20 to movement speed;
  • Level 10 Talent gives +12% magic protection instead of +14 damage per Firestorm wave;
  • Level 15 Talent gives -3 sec. by the time Firestorm reloads instead of +5 to the permanent Atrophy Aura damage bonus;
  • Level 15 Talent gives +100 to the Pit of Malice range instead of +175 to the range of this ability.

UNDYING

  • The Flesh Golem debuff no longer deals damage per second or increases the damage caused by zombies;
  • Flesh’s Golem debuff increases all the damage the target does by 25/30/35%.

URSA

  • Earthshock deceleration has been reduced from 10/25/40/55% to 10/20/30/40%;
  • Earthshock recharging time has increased from 9/8/7/6 sec. to 11/10/9/8 sec.
  • Enrage recharging time has been increased from 50/40/30 to 70/50/30.
  • The Level 20 Talent gives -3 seconds to the Earthshock’s recharge time instead of +1.2 seconds to the Enrage action.

VENGEFUL SPIRIT

  • The Wave of Terror extra view area has been extended from 300 to 350.
  • Level 20 Talent gives +100 to attack range from Vengeance Aura instead of +6 to attributes from Vengeance Aura;
  • Level 20 Talent gives +200 to Magic Missile damage instead of +160.

VENOMANCER

  • Base travel speed has increased from 275 to 280.
  • Damage from Poison Sting has increased from 6/12/18/24 to 8/16/24/32;
  • Poison Sting no longer reduces the rate of recovery.
  • The health of Plague Wards has been increased from 75/200/325/450 to 120/230/340/450.
  • Poison Nova recharging time with Aghanim’s Scepter has been reduced from 140/120/60 to 100/80/60 (without Aghanim’s Scepter - 140/120/100).
  • Level 10 Talent gives +15 seconds by Plague Ward action time (was +12 seconds).

VIPER

  • Base damage has increased by 2;
  • Intelligence has increased from 15 + 1.8 to 17 + 2.0.

VISAGE

  • The projectile speed from base attack has increased from 900 to 1,000.
  • The price of Soul Assumption mana has been reduced from 150 to 135/140/145/150.
  • Level 15 Talent gives -3 to Armor Corruption instead of -2.5.

VOID SPIRIT

  • Resonant Pulse charges from Aghanim’s Scepter recover in 18 seconds (was 16 seconds.)

WARLOCK

  • The range of Shadow Word has been extended from 450/550/650/750 to 450/600/750/900.

WEAVER

  • The travel speed with Shukuchi has been increased from 200/220/240/260 to 200/230/260/290.
  • Time Lapse recharging time with Aghanim’s Scepter has increased from 16 to 20 seconds..;
  • Time Lapse with Aghanim’s Scepter has been reduced from 1,000 to 600.
  • Level 10 Talent gives +15 to damage instead of +6 to agility;
  • Level 15 Talent gives +20 Mana Break instead of +15.

WINDRANGER

  • Windranger can stop attacks with Focus Fire if the player gives the hero a Stop command. You can resume firing at the enemy by right-clicking on him.

WINTER WYVERN

  • Winter’s Curse recharging time has been increased from 80 to 90.

WITCH DOCTOR

  • Level 20 Talent gives +15 to Maledict’s damage instead of +1 to the number of triggered abilities.

WRAITH KING

  • Base damage increased by 3.
  • Vampiric Aura no longer provides additional damage to the hero and skeletons;
  • Vampiric’s Aura vampirism has been increased from 5/10/15/20% to 8/16/24/32%;
  • Vampiric Aura has only half the effect on long-range heroes.
  • The Mortal Strike Skeleton has been increased from 30-35 to 35-40.

ZEUS

  • Speed increased from 300 to 310.
  • Arc Lightning damage has been increased from 70/95/120/145 to 75/100/125/150.
  • The mana costs for Lightning Bolt have been increased from 90/105/120/135 to 125/130/135/140.
  • Thundergod’s Wrath damage has been increased from 250/350/450 to 300/400/500;
  • Thundergod’s Wrath recharge has increased from 90 to 120.
  • Nimbus recharging has increased from 35 to 45 seconds.
  • Level 10 Talent gives +1.75 to mana regeneration instead of +2;
  • Level 25 Talent gives +275 to range instead of +225.

Patch 7.27 Notes

General Changes

patch 7.27 dota 2
  • Basic experience for killing a hero has been increased from 40 to 100.
  • Base Gold for killing a hero increased from (99 + 7.2 * level) to (120 + 8 * level).
  • Help Gold increased from (45 + 0.033 * value) to (30 + 0.038 * value).
  • Passive increase in gold increased from 85 to 95 per minute.
  • Gold for runes of wealth is now considered reliable.
  • Gold for the first/second/third/fourth Tower has been changed from 180 to 120/140/160/180.
  • The award for a stack of neutral creeps has been increased from 35 to 40%.
  • Neutral creep camps near the centre line have been changed from medium to small.
  • Camp with ancient looters has been removed.
  • The location of trees in the lowlands near outposts has been changed so that they cannot be captured without cutting down trees.
  • Removed one of the trees to make a passage to the right of the first central tower of Light.
  • The middle camp to the right of the secret shop of Light’s forces became complicated.
  • Two creep camps were swapped: the complex one to the right of the second upper Tower of Light’s Forces and the ancient one in the main forest.
  • The zone of creeps’ appearance in the complex camp next to the LightForce light line was reduced.
  • The zone of creeps’ appearance in the small Light Force Camp on the Light Line is increased.
  • Reduced creep zone in small Darkness Force Camp.
  • Now an enemy team cannot take over your outpost until it has destroyed at least one other tower.
  • Now you can always see the enemies capturing the outpost.
  • The Alt key is now pressed to show the view radius of the outposts.
  • All creeps on the lines now do not attack enemy heroes unless they are near enemy/neutral creeps or within 1,550 of their first tower. This rule applies until the catapult wave that appears at 05:00.
  • Gold for Courier Kill is reduced from (30 + 7/a level) to (25 + 5/a level).
  • Now couriers become flying when they receive level 4 instead of level 5.
  • The courier’s movement speed is now reduced by 15% when carrying consumables.
  • The armor formula has changed: (armor * 0.06 / ( 1 + armor * 0.06).
  • Armor for dexterity point is slightly increased from 0.16 to 1/6.
  • Increased attack speed of the first towers (interval between attacks. reduced from 1 to 0.9 seconds, and the base attack speed increased from 100 to 110).
  • Damage to the first towers decreased from 110 to 90 (damage per second remains the same).
  • Second, third and fourth towers’ attack speed increased (interval between attacks reduced from 0.95 to 0.9 seconds, and base attack speed increased from 100 to 110).
  • Damage to the second, third and fourth towers has been reduced from 200 to 172 (damage per second remains the same).
  • The catapult’s health has been increased by 60.
  • Order of heroes selection in All Pick mode has been changed. Now each team takes two heroes at a stage before showing them to the enemy. In the final round, both teams take one hero each. (So this has been changed from 1/1/1/1 to 2/2/1).
  • The number of bans in All Pick mode has been changed from 10 to 12.
  • In the first two stages of All Pick mode, 5 extra seconds are added for selecting heroes.
  • The number of bans in Captain’s Mode has been changed from 4/1/1 for three ban stages to 2/3/2.
  • The duration of hero selection and bans in Captain’s Mode has been reduced from 35 to 30 seconds.
  • Changed the first stage of selection in Captain’s Mode: there was Light/Dark/Dark/Light, there was Light/Dark/Light/Dark (if forces of Light are selected first).
  • Changed the third stage of ban in Captain’s Mode: there was Dark/Light, now Light/Dark/Light/Dark.
  • The number of available heroes in Random Draft mode has been reduced from 40 to 33.
  • Fountains now have attack mechanics like fury swipes, increasing damage by 3 for each strike.
  • Enemy Distance, where no neutral items can fall out, has been increased from 900 to 1,200.
  • Neutral items no longer fall out if the closest hero that kills them teleports.
  • Neutral items no longer fall out for Meepo copies if the original Meepo is not nearby.
  • Vampirism gains are now combined by the law of diminishing utility, not adding up.
  • The recovery gain is now combined by the law of diminishing utility, not folding.
  • Treatment gains are now combined by the law of diminishing utility, not adding up.
  • Vampirism gains are now combined by spells of diminishing utility, not by adding them.

The best indicator of the level of playing in multiplayer games is a ranking system. Dota 2 is no exception, and has a developed system and tables of champions in each region. We’ve prepared a simple but helpful guide all you need to know about Dota 2 ranks where you can find all the information about the Dota 2 MMR system.

Items Changes

patch 7.27 dota 2 items changes

NECRONOMICON

  • The Archer Warrior no longer gives an Aura (the creatures’ movement and attack speed has been increased by as much as the Aura gave);
  • Warriors’ attack type is changed from infiltrating to heroic, and damage is changed so that they deal 57% less damage to creeps, 10% less damage to buildings, and 26% more damage to heroes;
  • Mana recovery is reduced from 3/3.5/4 to 2/3/4;
  • Last Will’s ability no longer deals damage through its susceptibility to spells.

HELM OF THE DOMINATOR

  • No longer gives an aura that increases damage and restores health;
  • The subordinate cryp now has an effect of +40 to basic damage, +12 to health recovery, and +4 to mana recovery;
  • Dominate: The reload has been reduced from 60 to 45 seconds;
  • Now requires Helm of Iron Will, Crown and a recipe for 725 gold to build;
  • Now gives +6 to armor, +6 to restore health and +6 to all attributes.

VLADMIR’S OFFERING

  • The assembly now requires the Mask of Death, Blades of Attack, Ring of Basilius and a recipe for 600 gold (total cost increased from 2300 to 2375);
  • Vladmir’s Aura: No longer increases armor by 3;
  • No longer gives +5 to all attributes;
  • Vladmir’s Aura: Vampirism has been reduced from 20% to 15%;
  • Vladmir’s Aura: Now gives +18% to the damage;
  • Additional mana recovery increased from 1.5 to 2.

DRUM OF ENDURANCE

  • The assembly now requires Crown, Sage’s Mask, Wind Lace and a recipe for 600 gold;
  • Speed Aura: No longer gives +20 to attack speed;
  • Now gives +6 for all attributes, +1.5 for mana recovery and +20 for speed;
  • Endurance: Bonus to attack speed increased from 35 to 45;
  • Endurance: Movement speed bonus increased from 12% to 13%.

BUCKLER

  • Buckler Aura: Bonus armor reduced from 2.5 to 2.

MEKANSM

  • Now you don’t need Chainmail to build it, but Buckler (the total cost is the same);
  • Mekansm Aura: Now gives +3 to armor;
  • The additional armor for the owner has been reduced from 6 to 4;
  • No longer gives +4 to all attributes.

GUARDIAN GREAVES

  • Guardian Aura: Now gives +3 to armor;
  • No longer gives +5 to all attributes;
  • Additional armor for the owner has been reduced from 6 to 4.

CRIMSON GUARD

  • No longer gives +3 to all attributes;
  • Guard: Recharging reduced from 46 to 40 seconds.

BLADE MAIL

  • Now for the assembly you do not need Robe of the Magi, but a recipe for 500 gold;
  • It no longer gives +8 to intelligence;
  • Additional armor increased from 6 to 7;
  • Now has a passive ability, which deals 20 + 20% damage in response to each attack;
  • Damage Return: Reflected damage has been reduced from 100% to 80%.

485 (BLITZ KNUCKLES)

  • New base item. It costs 1000 gold and gives +35 to the attack speed.

MONKEY KING BAR

  • Now it is not Quarterstaff that is required for the assembly, but Blitz Knuckles;
  • Additional damage has been reduced from 52 to 42;
  • Additional attack speed increased from 10 to 35.

OBLIVION STAFF

  • Additional damage has been increased from 10 to 15.

ORCHID MALEVOLENCE

  • Additional mana recovery has been reduced from 5.5 to 4;
  • Additional intelligence reduced from 25 to 20;
  • The cost of the prescription was reduced from 775 to 475 (total cost was reduced from 3875 to 3475).

SHADOW AMULET

  • The cost has been reduced from 1400 to 1000.

GLIMMER CAPE

  • Now the assembly requires Shadow Amulet, Cloak and Gloves of Haste.

SHADOW BLADE

  • Now Shadow Amulet, Blitz Knuckles and Broadsword are required for the build;
  • Additional attack speed increased from 30 to 35;
  • Additional damage has been reduced from 27 to 25.

ECHO SABRE

  • Echo Strike: Now it only works for the real hero.

SILVER EDGE

  • Now you need Echo Sabre instead of Ultimate Orb to build it;
  • Now gives +40 to damage, +35 to attack speed, +12 to strength, +10 to intelligence, and +1.5 to mana recovery (among other bonuses from build components).

BRACER

  • The additional force/intelligence/flexibility has been reduced from 6/3/3 to 5/2/2;
  • No longer gives +4% to magic resistance;
  • Now gives +3 to damage and +0.75 to health recovery.

WRAITH BAND

  • The additional force/intelligence/flexibility has been reduced from 3/3/6 to 2/2/5;
  • Now gives +1.5 to armor and +5 to attack speed.

NULL TALISMAN

  • Additional force/intelligence/flexibility has been reduced from 3/6/3 to 2/5/2;
  • Now gives +0.6 to mana recovery and +3% to damage from spells.

RING OF REGEN

  • Additional health recovery has been reduced from 1.75 to 1.5;
  • The cost was reduced from 225 to 175 gold.

SAGE’S MASK

  • Additional mana recovery reduced from 1 to 0.6;
  • Cost reduced from 225 to 175 gold.

RING OF PROTECTION

  • The cost was increased from 150 to 175.

RING OF BASILIUS

  • The cost of the recipe has been increased from 200 to 250 (total cost is the same: 425).

HEADDRESS

  • The cost of the recipe has been increased from 200 to 250 (total cost is the same: 425).

BUCKLER

  • The cost of the prescription has been reduced from 225 to 200 (total cost: 375).

URN OF SHADOWS

  • The cost of the prescription has been increased from 310 to 345 (total cost is the same: 840).

PIPE OF INSIGHT

  • The cost of the prescription has been increased from 1200 to 1250 (total cost is the same: 3425).

TRANQUIL BOOTS

  • The additional travel speed when on has been reduced from 75 to 70 (total cost has been reduced from 975 to 925);
  • The extra driving speed when off has been reduced from 50 to 45 (total cost reduced from 975 to 925).

KAYA

  • No longer gives +12% to the reduction of mana consumption and loss;
  • Now gives +24% to increase mana recovery;
  • Now gives +24% to vampirism enhancement with spells.

YASHA AND KAYA

  • No longer gives +18% to the reduction of consumption and mana loss;
  • Now gives +30% to increase mana recovery;
  • Additional damage from spells increased from 14% to 16%;
  • Now gives +30% to vampirism enhancement with spells.

KAYA AND SANGE

  • No longer gives +18% to the reduction of consumption and mana loss;
  • Now gives +30% to increase mana recovery;
  • Additional damage from spells increased from 14% to 16%;
  • Now gives +30% to vampirism enhancement with spells.

BLOODSTONE

  • No longer gives +12% to the reduction of mana consumption and loss;
  • Now gives +30% to increase vampirism with spells;
  • Now gives +10% to magic resistance;
  • Bloodpact: Reduces recharging from 250 to 85 seconds.

SANGE

  • No longer increases vampirism from spells (nor does it improve).

SOUL BOOSTER

  • Now gives +10% magic resistance.

OCTARINE CORE

  • Now gives +10% magic resistance;
  • The assembly now requires Soul Booster, Voodoo Mask and a recipe for 900 gold (total cost reduced from 5900 to 5000);
  • No longer gives you extra intelligence.

473

  • New base item. Gives +12% to vampire spells (2.5% on crypts). Worth 900 gold.

VEIL OF DISCORD

  • The bonus to all attributes has been reduced from 9 to 4;
  • The cost of the recipe has been reduced from 1150 to 650;
  • Magic Weakness: Recharging increased from 20 to 25 seconds;
  • Magic Weakness: Additional damage from spells reduced from 20% to 18%.

HOLY LOCKET

  • Energy Charge Can now be used on allies. Range of application: 500.

SOUL RING

  • The assembly now requires 2 Gauntlets of Strength, Ring of Protection and a recipe for 350 gold (the total cost was the same);
  • Now gives +6 to strength and +2 to armor;
  • No longer gives +2.25 to restore health.

HYPERSTONE

  • Additional attack speed increased from 55 to 60.

ASSAULT CUIRASS

  • Assault Aura: Additional attack speed increased from 25 to 30;
  • No longer gives +5 to all attributes.

BLOODTHORN

  • Additional attack speed increased from 85 to 90.

BATTLE FURY

  • Now you don’t need a Mithril Hammer, you need a Claymore for assembly;
  • The additional damage has been reduced from 60 to 55;
  • Additional mana recovery reduced from 3.75 to 3.25.

BROADSWORD

  • Additional damage has been reduced from 16 to 15.

CRYSTALYS

  • Additional damage has been reduced from 34 to 32;
  • The cost of the recipe has been reduced from 700 to 500.

CLOAK

  • The cost was reduced from 550 to 450.

HOOD OF DEFIANCE

  • The cost of the prescription has been increased from 200 to 300 (total cost is the same).

SATANIC

  • Now the recipe for 500 gold is required for the assembly.

METEOR HAMMER

  • Meteor Hammer: Recharging reduced from 28 to 24 seconds;
  • Meteor Hammer: Stun duration reduced from 2 to 1.75 seconds;
  • Now the assembly requires Perseverance, Crown and a recipe for 200 gold;
  • Now gives +8 for all attributes, +6.5 for health recovery and +2.5 for mana recovery.

SPIRIT VESSEL

  • No longer gives an aura that reduces the treatment;
  • Soul Release: Health recovery per second increased from 30 to 40;
  • Soul Release: Damage per second increased from 25 to 35;
  • Soul Release: Enemy health reduction increased from 35% to 45%.

SHIVA’S GUARD

  • Freezing Aura: Now reduces treatment by 25%;
  • The cost of the prescription has been increased from 650 to 750.

DAGON

  • The assembly now requires the Belt of Strength, Band of Elvenskin, Robe of the Magi and a recipe for 1250 gold;
  • Now gives +6/8/10/12/14 to all attributes;
  • The price of the recipe has been increased from 1250 to 1300.

HEART OF TARRASQUE

  • No longer gives +10 to health recovery and does not strengthen treatment and recovery;
  • Now passively restores 1% of max. health every second;
  • Health Regeneration: Now strengthens health recovery by 50%;
  • The additional strength has been reduced from 45 to 40;
  • The cost of the prescription has been increased from 400 to 650.

EYE OF SKADI

  • Cold Attack: Reduction of treatment enhanced from 35% to 40%;
  • Cold Attack: Deceleration increased from 20/45 to 25/50.

QUELLING BLADE

  • The cost has been reduced from 150 to 130 gold;
  • Quell: Additional Crips damage in close combat has been reduced from 18 to 15;
  • Quell: Additional damage to creeps in close combat has been increased from 5 to 6.

LINKEN’S SPHERE

  • The cost of the recipe has been reduced from 1200 to 900 gold.

ABYSSAL BLADE

  • The application range has been reduced from 600 to 550.

HEAVEN’S HALBERD

  • The chance of evasion has been reduced from 25% to 20%.

DRAGON LANCE

  • Extra agility increased from 12 to 14.

HAND OF MIDAS

  • Transmute: Experience multiplier increased from 1.85 to 2.1.

REFRESHER ORB

  • Reset: Recharging reduced from 195 to 180 seconds.

ULTIMATE ORB

  • The cost was reduced from 2150 to 2050 gold.

INFUSED RAINDROPS

  • Mana regeneration was reduced from 0.9 to 0.8.

NULLIFIER

  • Nullify: Projectile speed increased from 750 to 1000.

AGHANIM’S BLESSING

  • The cost of the recipe has been reduced from 1800 to 1600.

AETHER LENS

  • The cost of the recipe has been reduced from 600 to 550.

BOOTS OF TRAVEL

  • Now reduces the teleportation recharge by 30 seconds, not 40.

SMOKE OF DECEIT

  • The cost was reduced from 80 to 50 gold.

SENTRY WARD

  • The shop arrival time has been reduced from 90 to 85 seconds.

PLACE OF KNOWLEDGE

  • The cost was reduced from 150 to 75 gold.

GLOVES OF HASTE

  • The item has been moved from the Miscellaneous section to the Equipment section, to other items that increase the attack speed.

MANGO TREE

  • The mango selection range has been extended from the standard 150 to 300;
  • Now has an icon on the mini-map;
  • Can no longer fall out if another consumable object of the same category falls out.

IRON TALON

  • Chop: Damage reduced from 50% to 40%.

ROYAL JELLY

  • It can no longer fall out if another expendable object of the same discharge falls out.

BROOM HANDLE

  • Extra range of attack increased from 35 to 50.

FADED BROACH

  • The extra travel speed has been reduced from 25 to 20.

ARCANE RING

  • Additional armor reduced from 3 to 2.

VAMPIRE FANGS

  • The additional night view is increased from 250 to 300.

PHILOSOPHER’S STONE

  • Damage reduction attenuated from 35 to 30.

ESSENCE RING

  • Life Essence: Recharging increased from 20 to 25 seconds.

CLUMSY NET

  • Ensnare: Range of application reduced from 650 to 600;
  • Bonus to all attributes reduced from 6 to 5.

GREATER FAERIE FIRE

  • It can no longer fall out if another expendable object of the same discharge falls out;
  • Additional damage increased from 35 to 40.

REPAIR KIT

  • It can no longer fall out if another expendable object of the same discharge falls out;
  • Building Repair: Now recharging for 60 seconds;
  • Additional health recovery increased from 20 to 25.

SPIDER LEGS

  • Scurry: Recharging increased from 10 to 12 seconds.

ENCHANTED QUIVER

  • Certain Strike: No longer gives constant +400 to the copy range from the Tempest Double ability;
  • Certain Strike: Reduced reload from 6 to 5 seconds.

ORB OF DESTRUCTION

  • Impeding Corruption: Armour reduction reduced from 5 to 4;
  • Impeding Corruption: Slowdown increased from 20/10% to 25/15%.

MIND BREAKER

  • Silence Strike: Recharging reduced from 20 to 15 seconds.

TITAN SLIVER

  • The additional baseline damage has been increased from 16% to 20%;
  • Additional effect resistance reduced from 16% to 12%.

PALADIN SWORD

  • Additional damage has been increased from 17 to 20;
  • Additional vampirism has been reduced from 17% to 16%;
  • Greater Healing: Increase in health recovery, treatment and vampirism reduced from 17% to 14%.

PRINCE’S KNIFE

  • Hex Strike: Recharging reduced from 12 to 10 seconds.

FLICKER

  • Flicker: Now moves a minimum of 200 units;
  • Flicker: The maximum range has been reduced from 450 to 400.

ILLUSIONIST’S CAPE

  • Create Illusion: Damage by illusion increased from 150% to 200%.

HAVOC HAMMER

  • Havoc: Range increased from 350 to 400;
  • Havoc: Base damage increased from 225 to 275.

MAGIC LAMP

  • Rejuvenate: Treatment increased from 300 to 400.

PIRATE HAT

  • No longer steals gold from the killings;
  • It can be used to dig up the rune of wealth;
  • Recharge: 40 seconds.

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Tonhy Johns
Tonhy Johns is an enthusiastic copywriting professional with over 5 years of expertise. Being a digital tech and video game industry evangelist, he is passionate about creating eye-catching yet meaningful web content on various topics such as gaming, fintech, eCommerce, IoT, AI, ML, VR & AR, just to name a few.
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