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All Vertigo Callouts in CS2

Vertigo is an unorthodox and, therefore, more difficult map in Counter-Strike 2. Similarly to Nuke, it has different layers for players to unleash their offensive and defensive actions. It is essential to be able to share your exact location with teammates and specify where your opponents are at any moment. CS2 Vertigo Callouts will help with this! We highlight and explain all of them in this guide on DMarket Blog.

As a CS2 map, Vertigo is based on a skyscraper. The building is under construction, and Terrorists use this opportunity to plant the bomb. Naturally, Counter-Terrorists should prevent that from happening. The playable area of the skyscraper is limited to two floors. The Terrorist players spawn on the lower one. The upper floor contains the CT spawn area and both bombsites.

The floors of CS2 Vertigo are connected by two staircases, a ladder, and a ramp. While the upper layout is similar to the classic one with three lanes, this concept has been significantly shaken up by the ability of Terrorists to rotate via the lower floor.

Vertigo is great for confusing your opponents! It is essential to understand the map properly and to know all Vertigo CS2 callouts. Our guide has lots of theoretical info for you to use in real matches.

All CS2 Vertigo Map Callouts

The number of callouts can be intimidating on all CS2 maps, including Vertigo. Don’t be scared by all these spots and their names. The best way to learn Vertigo callouts is to distinguish a specific path on the map and focus on it for a few rounds. You should repeat the callouts, even if only in your head. Just look around at surrounding objects and general locations. Do you remember how to name them in the game’s voice chat? It would be a good idea to have this guide open on your phone to quickly remind yourself of every callout on CS2 Vertigo.

After a while, change your route. For example, focus on moving to A via Ramp as a Terrorist or try to defend B as a Counter-Terrorist. Gradually add new areas and repeat the previous. Soon, you will know all CS2 Vertigo map callouts! Start this learning process in Practice mode. You don’t want to have a teammate who learns callouts during the action of multiplayer CS2 modes, so don’t be one. When you have even basic confidence, proceed to online matchmaking to have more fun in the game and use the Vertigo callouts in practice.

To make this process easier, we’ve divided the callouts by the common routes and areas.

vertigo map callouts

CT Spawn to A

The spawn area for Counter-Terrorists is between two bomb sites, closer to B. The CT team should decide who goes to A and who defends B. The path to bombsite A is somewhat more complicated, as you can proceed through Top Mid and Elevator or head to CT Connector and directly to A. Here we discuss these approaches and highlight the relevant callouts on CS2 Vertigo.

  • CT Spawn—It’s a pretty big area, surrounded by a few corridors. Counter-Terrorists spawn and start their game rounds from here.
  • Top Mid—The Mid area is vast on Vertigo, and it has three main parts. Top Mid is the closest one to CT Spawn. Counter-Terrorists that decide to enter it have a couple of options. They can advance further to Mid and try to meet Terrorists who potentially are pushing in this direction from T Mid. Or CT can go to A and take their defensive positions there.
  • Elevator—This room has a few elevator doors. It connects Top Mid and A.
  • A Site—It’s an area to plant the bomb in. It is surrounded by big containers. Counter-Terrorists should make sure they control various approaches: from Top Mid and Elevator plus from Lane and from A Ramp.
  • Double (or Tetris)—The big orange containers give a good defensive position for Counter-Terrorist players. You can hide here and control the T path from Lane and from A Ramp.
  • Catwalk A—this platform is attached to the main building floor. It’s an alternative passageway between Double and A Ramp.
  • Heaven—This CS2 Vertigo callout refers to a raised platform next to the entrance to A. The callout may be used to refer to the area around the platform (the corridor, connector). Sometimes the collaout Door is used as well—CT players enter bombsite A via the door on Heaven. It’s actually a big entrance, and you should proceed through it carefully in later stages of a CS2 round, when Terrorists may already control A.

From T Spawn to A via Mid

Terrorists start the CS2 Vertigo rounds from the lower floor. They have a few ways to go up and plant the bomb. Mixing these approaches between rounds and changing your direction in the middle of one round is crucial for succeeding on this map. Your team should be unpredictable in order to strike opponents in the most effective way.

In this section, you’ll find Vertigo CS2 map callouts related to the path from T Spawn to bombsite A—via Stairs and Mid.

  • T Spawn—Terrorists spawn in a deep corner of the lower floor. From this room, players can take different paths to A and B Sites.
  • Stairs—When you spawn to CS2 Vertigo as a Terrorist, you face a set of stairs that lead to the upper floor. They are located next to T Spawn. It’s the path to Top T Spawn and Mid.
  • T Stairs—You may come across this callout on Vertigo. Some CS2 players use it to indicate the upper part of Stairs.
  • Top T Spawn—There is a narrow platform above the actual T Spawn. This place has a dedicated CS2 callout.
  • Generator—It is on Top T Spawn directly in front of T Stairs. As a T player, you need to turn right to enter T Mid.
  • T Mid (or T Main)—An entrance to this area is near Generator for Terrorist players. It’s a big room that leads to Mid. There are elevator doors near the exit, and the door to the Top Ladder room is also there.

From T Spawn to Mid via Ladder

There is an alternative method for Terrorists to reach Mid. You can take a ladder to the depths of the lower floor.

  • Toilets—Two toilet cabins are next to T Spawn. Head towards them and take a right.
  • Tunnels—This big corridor leads from T Spawn to Bridge and Bottom Ladder.
  • Underpass (or T Connector)—Terrorists may quickly rotate between Tunnels and B Lower via this narrow corridor.
  • Bottom Ladder—It’s a small room on the lower floor. There is a ladder that leads directly up, providing Terrorists with the quickest way to reach the upper floor.
  • Ladder (or Top Ladder)—This small room has an exit for Terrorists pushing to Mid via Ladder. From it, you can enter T Mid and then Mid.

From CT Spawn to Mid

Counter-Terrorist players may want to confront Terrorists around the Mid area. This is a good decision to check the movements of your opponents and take guesses on their round plans. Still, you need to keep in mind good rotation options on CS2 Vertigo. The map callouts should be helpful for letting your team know where T players are.

Entering Mid may bring the CT team some early kills. But sure, good dueling skills are needed. What about checking out this spray pattern guide? It will help you understand how to aim with different CS2 weapons for quicker kills.

  • Headshot—To enter Top Mid, CT players should go straight after spawning and enter the corridor in front of them. Headshot refers to a corner on Top Mid, which gives players a nice view over Mid. It’s dangerous to stay there, so just peek from the corner and avoid getting a headshot from an opponent sniper.
  • CT Connector—There is a raised platform that connects Mid with the corridor between CT Spawn and bombsite B. You can have a nice view from it, but opponents will also see you. If you jump to B from CT Connector, you’ll be in the Drop corner.
  • Boost—This set of crates is located on Mid, opposite Headshot. CT players can boost each other here to have a safe look over Mid.
  • Iron—It’s a callout for the corner on Mid that is close to T Mid. Brave CT players may hide there and wait for a T push via Mid. It’s dangerous, though, with a real risk of overstepping.

From T Spawn to A via A Ramp

This path directly leads to bombsite A. It goes through Tunnels, with a chance of quick rotation to B via T Connector (Underpass).

  • Bridge—It’s an actual metallic bridge that connects Tunnels and the lower A Ramp area.
  • Save Spot—This corner is used by T players to try and save their weapons in a desperate round. In a way, this is the furthest dead end for CTs to reach their opponents.
  • Sheets—You’ll face sheets of construction materials right after crossing Bridge towards A Ramp.
  • Big Box—The box is quite good protection for players who proceed to A Ramp.
  • Dark—There is relatively little light in the lower area of A Ramp. From here, you can go directly up and enter bombsite A or turn right and go through Scaffold to Fence (Far Ramp).
  • Scaffold—This path is quicker for Terrorists to reach the upper floor. It’s a route to reach Fence (Far Ramp) and Lane.
  • A Ramp—Terrorists enter bombsite A through this slope.
  • Sand Bags—This pile of sandbags is located right at the end of A Ramp. The callout is used to highlight someone staying at that corner.
  • Fence (or Far Ramp)—It’s a raised platform in the far end of the bombsite A floor. A fence protects players from falling down from there. Terrorists may reach Far Ramp through Scaffold.
  • Lane (or Secret)—It’s a hidden area, a short corridor behind construction materials. Lane gives Terrorists an alternative path from Scaffold to Highway.
  • Highway—If Terrorists cross Lane, they enter Highway. It’s a vast open corridor that leads directly to A Site.

From CT Spawn to B

It is quick for Counter-Terrorists to reach bombsite B and take the area under their control. You only need to turn right on the CT Spawn Area and you’ll enter the open area of B.

  • Drop—This callout refers to a corner on the right for CT players who enter bombsite B from their spawning area. It has some construction materials. Players who jump from CT Connector land here.
  • Electric Box (or Cooler)—This big metallic box has been created to hold electricity equipment. It has vents on the top. Counter-Terrorists may use Electric Box as a cover when they need to approach B in later round stages: for example, when the bomb is already planted.

From T Spawn to B

Terrorists should take another set of Stairs to reach bombsite B from their spawning area. The path is longer than to A but it leads directly to B Site, without the need to cross Mid.

  • B Lowe (or Hell)—The entrance to this corridor is located to the left of Toilets. Take it and head to the furthest end.
  • B Stairs (or B Ramp)—These stairs start right after Tunnel. It’s the main entrance to bombsite B for Terrorists.
  • Under Stairs—Like many other CS2 Vertigo callouts, this indicates a specific spot on the map, not a general area or direction. It’s very straightforward, so use it to refer to someone hiding under B Stairs. As a Terrorist, you can use this place to try and shoot opponents on Catwalk, close to Stairs.
  • Catwalk—There is an external platform that goes around B. It gives players a nice view over B Site, with White as protection. The platform is vulnerable to shots from Under Stairs, though.
  • Back B—It’s the furthest corner of bombsite B. There is a metal pillar for players to hide behind. There is a callout for it: “Quad”.
  • First—The first stack of orange containers if you approach Site B from B Stairs.
  • Second—The second set of containers is further from B Stairs. The Vertigo map callouts “First” and “Second” are important for macro coordination on B.
  • B Site—Terrorists plant the bomb in this area on B. Similarly to A Site, this one is highlighted with a thick red line on the floor.

CS2 Vertigo callouts are essential to learn if you want to have successful matches on this map. The location is somewhat complicated due to having two floors and many opportunities for rotation. The concept may be difficult to grasp for beginners, but practice makes perfect! Take a look at our tips on how to get better at CS2 and improve various aspects of your play. Don’t forget to check out callout guides for other CS2 maps! Stay tuned to DMarket Blog for other helpful articles about Counter-Strike 2 and skins trading.

You can also check out other CS2 map callouts on DMarket:


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